Version 1.1
Version 1.1 brings a few small changes as well as a few major ones
Major Changes:
-Added a simple level system;
The game no longer runs the same way indefinitely. Now there are "levels", each one getting faster and longer. Starting at level 1 the game will require you to get 5 rounds correct, after which a small celebratory animation will play, the sequence will be reset, and the next level will begin. Each level will have it's rounds increased by 1, and it's speed increased by 0.1. (Level 1 has 5 rounds, and 1x speed. Level 2 has 6 rounds and 1.1x speed, etc. Levels and level rounds will increase infinitely until you lose. However, the speed is capped at 4x to prevent the user not being able to keep up at very high levels)
-Scoring Changes;
Scoring is no longer defined by the number of correct answers before losing, it is now split into two values. The first number is the level you where on, and the second is the round. For example, a score of 5:12 would equate to level 5, round 12. This scoring change is to smoothly integrate the level system into the scoring without adding separate scores for each value
Small Changes:
-Reworked Timers;
This change is internal and does not affect gameplay. I've switched all game timers to be code/script based rather than node based. I'm not sure if this affects performance at all, but my hope is that it will make things run smoother and be easier to change in future updates
-General code cleanup;
Changed a few other small code related things to clean up the spaghetti mess a little bit, lol
Files
Get Simon's Color Memory Game
Simon's Color Memory Game
A very simple recreation of the classic "Simon Says" sequence memory game
Status | Released |
Author | Anonymous-Floof |
Genre | Puzzle |
Tags | 2D, High Score, my-first-game, simon-says, Simple |
More posts
- Android support patchJun 06, 2024
- Android ReleaseJun 05, 2024
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